My introduction to blogs and how they can be used with my own students and for my own professional development.
Showing posts with label technology. Show all posts
Showing posts with label technology. Show all posts
Monday, April 1, 2013
My Photo Story Creation!
I have created a photo story creation about a trip to London, England. Here is a link to my photo story about London, England: My Photo Story I will most likely be using this technology tool of creating a photo story in my classroom when I am an educator. I would like to use this creative tool because it is fun and interactive for students to create a story and make a movie out of it with words to add to each picture. In my example of a trip to London, England I chose to use the template of a scrapbook as my movie montage. I want the audience to feel as if they are taking a tour to London, England for the first time by viewing this video. I hope my students in my classroom someday will be as creative and can work in groups with their classmates to create stories based on any content material that they are learning during that particular school year/curriculum. It is a great way to engage students in their learning. This tool would be a fun project for the students to work in the classroom and outside of the classroom! I think this tool is great for children and educators to use for education.
Voice Threads By My Fellow Classmates
I have viewed two of my classmates' voice threads as if I were their student in their classroom. I viewed the following voice threads: Erin Puntoriero's Voice Thread on: Mexico and Ying Li's Voice Thread on: Princesses. I thought all of my classmates did a great job on their voice thread, but these two stood out to me the most. I really liked the way Erin compiled her voice thread together in a very helpful and organized manner. Her instructions and the media (video and photo use) helped her students navigate and participate fully in this assignment. I think this is a wonderful way to incorporate the use of voice thread technology into the classroom and the topic Erin chose was great to discuss. I also think that an educator can make and fulfill the learning objectives that come with this voice thread assignment with their students, and Erin did a great job and doing so. I believe that the appropriate age group for this voice thread assignment about Mexico would be for middle school-aged students or higher grades. The other voice thread I enjoyed viewing and acting as a student in her classroom is with Ying's voice thread about princesses. I think this voice thread was clear with the instructions she gave and very informative about how to use voice thread for the first time. I think this topic would be great for younger students in a classroom, elementary aged students (grades K-2), just because it was very simple with the idea of disney princesses. Overall, I think Ying and Erin did a well-done job on both of their voice threads and they will both be useful in the classroom someday!
Monday, March 25, 2013
An example of digital storytelling
I have created an example of digital storytelling by calling my digital story: Colorful Seasons by Kayla Douglas For the learning objectives that could be met, by using this tool, students will be able to use digital technology through making a story using technology tools. With the use of the computer and being creative with making up their own stories, students will be able to independently or collaboratively make a story using their imagination and sharing it with other classmates. If I were to use this technology tool in my own classroom, the objectives for the students would be: Students will be able to actively participate using digital technology tools to create a story. Students will be able to use other resources to help them create their digital story by using a book they have read in class or by using their own pictures from home, by using "family" as a topic of choice. I would most likely leave the topic up to the students, or take a vote on what we would create our digital stories based on and narrow the choices to a common theme or topic.
Let's Explore Digital Storytelling
Digital storytelling is the practice of using computer-based tools to tell stories. A great resource website that describes digital storytelling is called, The Educational Uses of Digital Storytelling. This site has helped me learn more about digital storytelling and why it is useful in education. I also encountered digital storytelling in my undergraduate classes in an education technology class that I took. According to the resource website, "other terms used to describe this practice, such as digital documentaries , computer-based narratives, digital essays, electronic memoirs, interactive storytelling, etc." are helpful to new educators who are willing to learn about digital storytelling and using it in the classroom. From a personal point of view, I really enjoyed working on a digital storytelling project with a partner in my undergraduate classes at SUNY Cortland and it helped us share a story to students in a technological and innovative way. Digital storytelling is a great interactive tool to use as an educational resource because it connects educators with their students in a new digital way with storytelling and keeping up with technology.
Most of the digital stories last anywhere from two minutes to ten minutes in length of time. This particular resource, The Educational Uses of Digital Storytelling is an excellent source of information for educators because it also includes educational materials such as: lesson plans, evaluation and assessment, copyright and educational fair use, digital storytelling workshop resources, and digital storytelling E-books. I wanted to explore these resources myself, so I viewed each one and they led to me to some informational links that would help with my teaching. They were very useful guides to help use digital storytelling in the classroom in different ways! I really enjoyed using this resource website and I will most likely be using this source in my classroom with my students in the future. It is important that we keep up with technology in the classrooms everyday and connect with our students in a digital manner.
Monday, March 4, 2013
Gamification is Educational
Before completing this week's module, I was not aware of the term, gamification. Gamification is a term used where it involves the use of "game design thinking" to the non-game applications online with the use of a computer. Gamification is Educational and useful to Language LearningThis is a great way to keep our students engaged and have fun with game-like ideas to use in the classroom. Gamification can also play an important role with language learning and/or second language development. Keeping the students well-engaged with their learning helps them focus more on the "having fun" then tedious "busy work" with language learning. It is a way for students to be interactive with learning new terms and become more explorative with game design thinking. These games are a great way to increase a student's higher-level thinking skills and with their problem solving abilities. I looked and played two games from Larry Ferlazzo's blog post and list of games. The two I chose to discuss in my post here are the following games: The Sound Factory and Polleke's Blue Room. I personally played these games a couple of times and tried to master the first level. However, I had a little difficulty with mastering the level. It is very important to also read the instructions carefully before you start playing the game. I wanted to try two of these games instead of just one, in order to see if there were any differences between the two or similarities. I found both of them interesting!
My language learning objectives for these games are very important to discuss in this particular post. First, I would tell my students to go to the website, and I would provide them with the link to the specific websites of the games. It is also good to give the student(s) various choices for them to choose from. Then, I will ask the student to read the instructions to the game before playing the actual game in order to understand what to expect, while they play the game. It is also important for the students to write down any questions they might have in their class notebook about the game. It would be great if there was a vocabulary sheet that the student can begin to make as they play the game and then after playing the game, they can look up the word's meaning. These questions can be brought back to me as the educator to help them with any difficulty they might have with the game. It is also important to have the student remember what game they play and to have feedback about the game by reflecting about it afterwards. This reflection can be written or typed after they play the game, and this part of the assignment can help with the second language learning. It is the most important aspect of this activity for the student to be actively engaged throughout it's entirety. By playing these games and looking at the specific sentences and words, the student will become actively engaged in the gaming activity. It is a fun and interactive way to help with the student's learning.
The role/activity of the educator is to help guide the students' learning in this particular activity. As the educator, it is important to be available for the students to answer any questions they might have about the activity. Also, it is important to monitor the activity of the students' work on the games and the internet itself. Making sure the students are safe with the computer-use and helping them every step of the way is very important with the guidance we provide as the educator. I would most definitely would like to use a "walk through" step-by-step instructional part of helping the students understand the games and how to play them. I think using images for the games is important because visual images helps students learn in an engaging and stimulating way. Images are pleasing to the eye and will capture the students' attention during this activity. I would like to make sure the objectives are met properly and to the best possible ways they can be met. It is important to know and comprehend this knowledge of using interactive games educationally with our students.
Monday, February 25, 2013
The Importance of Microblogging in Education: Twitter
For this week's module 6: Microblogging in Education: Twitter, I have learned a lot about why it is important and there are many ways to use microblogging in the classroom. I chose two relevant articles about the potential for microblogging in education. The first article I chose to read was called, 6 Best Twitter Tips Every Teacher Should Know About and the second article I chose to read was called, Great Twitter Tools for Your Professional Development. I also would like to address my own thoughts on how I might use microblogs for my own professional development with teaching.
The first article, 6 Best Twitter Tips Every Teacher Should Know About gave some great examples of 6 different ways a person can practice using Twitter. These tips included the following: 1.) Maintain Visibility, 2.) Rally Up Support, 3.) Show Your Fans Some Twitter Love, 4.) Share Unique Content, 5.) Tweet What You See When and Where You See it, and 6.) Be as Concise as Possible in Your Wording and and Length. I found it also interesting that there is a high percentage of 57% of all retweets that included a link within them. These tips are helpful and I feel more knowledgeable with knowing these various tips and I will keep them in mind in the near future with teaching in my own classroom someday.
The second article, Great Twitter Tools for Your Professional Development is another article that I found to be the most interesting on the list of great articles. This article discusses the use of Twitter and that it is a great social networking tool that has the potential in education as well. It can reach it's potential by: using the series of posts on the site that include web tools and by providing good tips for educators to use in their teaching. This article also includes a list of 7 twitter tools such as: TwitTV, You Twit, and Tweet in Sight (to name a few out of the 7 tips). Out of the 7 twitter tools, I really enjoyed viewing, YouTwit. This twitter tool is a great site where a viewer can look at the trending videos via YouTube. I will most likely be using these twitter tools in my professional development of education and within the classroom someday.
Overall, after reading these articles about microblogging in education, with the use of Twitter, I would like to use what I learned today and apply it to my own ideas of microblogging and combine the two to use in the classroom. I think microblogging is fun and I agree that it has the potential of being educational. Especially in today's society with the use of technology and the students are aware of Twitter. Why don't we make microblogging fun and interesting in the classroom and with our students? My own thoughts on this idea of microblogging is that it is a creative and social way to connect with our students, as well as with our colleagues in professional development. It is a way for us to stay connected and keep up with educational technology and using the web tools that are given to us through a multitude of great sites and figuring out the steps on our own. Creating a Twitter account was simple and I am excited to use it and follow the many different educators that are around the country! Together we can build a social networking community through the use of microblogging.Sunday, February 3, 2013
Engaging Our Students By Teaching With Technology
One video, Pay Attention has caught my attention because it discusses the various ways that teachers can use technology with their students in the classroom. It begins its statement by including a list of all the different learners and emphasizes the "digital learners" as a main focus throughout the video. It includes the percentages of how much technology is used by students today. I really liked how this video included Bloom's Taxonomy terminology with the examples of: create, evaluate, analyze, and more. It is also important to understand that the students we teach are ones who were born into a digital world where technology is consumed on a daily basis and that is why we must incorporate it in our teaching. With the use of technology, students will become better engaged and more interested in what he or she is learning. Teachers are highly recommended to using the following in their lessons: blogs, wikis, web quests, reflection, and the use of cellphones. I was thinking to myself, "why cellphones" but then the video answered my question. Students use cellphones on a daily basis and it is important to incorporate cellphone usage in the classroom but in an educational and safe way. It is our job as educators to keep our students engaged and listen to them in every possible way. We must help our students succeed in school and want to succeed in every way.
Another video, A Vision of K-12 Students Today also caught my attention based on the use of technology in the classroom. This video was slightly similar to the previous video I chose to discuss because it also stressed the importance of teaching with the use of technology in the classroom, in order to keep students fully engaged and use tools that they already know how to use outside of school. The video discusses how students already use technology such as: video games, computers, watching TV, blogs, and iPods for entertainment at home because they are 21st century learners. We as future educators must emphasize this use of technology and incorporate it into our teaching methods and various lessons. Not enough teachers use technology in the classroom, and this video helps them realize why we must use it everyday, in order to keep the students engaged and successful in their learning. This video also includes information from Bloom's Taxonomy, which helps educators realize why it is important to make these terms as goals for successful teaching. It must be the most important goal as a teacher to fully get students engaged and actively participating electronically and using the technological advances they use on a daily basis outside of school and bringing them into the classroom.
Overall, I think technology should be used in the classroom with students today and I will most likely incorporate the use of technology in my classroom and engage my students to the best of my ability! I hope continue to learn more about technology and how I can use it in my lessons in my own classroom someday.
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